With the release of No Man's Sky in June we will have access to a procedurally generated universe with more than 18 quintillion planets. And yes, all of those planets will be explorable.
In a few short months, an incredible game will be released to the public. The first trailer for No Man's Sky was released in 2013 on SpikeTV. At that time, Sean Murray, co-founder of Hello Games, said that they were building a “huge game.” He further stated: ”We wanted to make a game about exploration, and we wanted to make something that was real.” By the looks of it, this is going to be a colossal game.
Possibly the greatest thing about No Man's Sky is that it is authentic. It uses true physics in its rendering of things such as a planet's axis orientation or rotation. As stated in “Designing the procedurally generated universe of No Man's Sky.”
The universe of No Man's Sky might be procedurally generated, but its rules are set in stone. So, it doesn't matter whether a planet, creature, or star is directly in front of a player or light-years away; they still exist, buried somewhere in the game's countless lines of code.
The main idea of the game is to travel to the galactic center of the universe however, you can decide which route you want to take. You can choose the direct approach which would run you through the game quickly. However, taking time to explore the universe and its 18,446,744,073,709,551,616 planets...yes over 19 quintillion unique and fully explorable planets! No gas giants. Are you up for the challenge?
On world, you can explore land and sea or you can lift off into space and find yourself making alliances or engaging in combat. But, beware The Sentinels....if you do too much damage to a landscape or life forms, The Sentinels will hunt you down. With that being said, this still is not a traditional shooter-style or warfare game. It is all about exploration. Players are encouraged to provide their mission information to the Atlas. For all information submitted, you receive units that you can use in trade and as payments for materials.
If a player dies, he will re-spawn in the same general area; however, any information not uploaded to the Atlas will be lost. You can play this game offline but without benefit of the Atlas. As players join and begin to add to the Atlas, the information gathered is shared among all players.
I am quite excited about this game's release. It has a real Star Trek feel to it for me. The idea of being able to explore a universe is something out of my childhood dreams. Actually, the idea for this game came from Hello Games co-founder, Sean Murray's own childhood dreams of becoming an astronaut. He has stated in interviews that some of his inspiration comes from the likes of Isaac Asimov, Arthur C. Clarke and Robert Heinlein – the Triple Crown of Sci-fi.